Accessible design parameters such as ADA regulations and institutional practices can leave designers feeling constrained when charged with creating aesthetically appealing designs. Universal design isn’t a one-size-fits-all guide: designers need to use strategies that can be tested and improved through prototyping. This approach often results in innovative design directions and end-user experiences that work better for everyone. Presenters discuss case studies with a range of design solutions, including hands-on, full-body, and screen-based interactives; engineering water table activities; tactile objects for aquariums and animal tanks; and mixed-media exhibition design. Exhibit Planning and Design track generously supported by Monadnock Media

Speaker(s):
Jeff Kennedy, Michael Horvath, Rob Vincent


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